![]() All I know of are the CP no3 and 4 texture packs. What is the lowest that people want to ever see snow?Īnother piece of help would be more terrain textures. One thing that I have made happen is snow on the warmer temps (lower altitude) that melts during the year. Do people like this? There could be more or less. Snow generally takes up about half of the terrain on a CP terrain mod. I decided to post this because I want some input from all of you. This was a choice I made, and the glacier could be year round. Here we can see that the glacier has dried up during the year. The reason I chose this picture was that there was talk about making glaciers. The first is in Winter (wettest) and the second is in Summer (driest). I have found a good balance of the weather properties ad now I am making the texture map. The most exciting thing about this is that we can have texture that can drastically change from winter to summer (in fact, it is possible to have a texture change every week). I have moisture pretty much figured out, but as the mod gets more refined I will learn about temperature. There are quiet a few weather properties that can be tweaked, and I am trying to understand them. We see snow at high altitudes is because it is colder up there (and cold is where CP put those textures). Terrain Textures are decided by two factors: Temperature and Moisture. The reason for this is that the CP terrain mods do not consider/modify the weather in SC4. I will be working on a new terrain mod for everyone to enjoy. The conversation is ongoing, so feel free to join in. If you would like to test this out, please send me a PM. ![]() A good picture of the end result can be found Here. I start this by editing the Terrain INI to make CP's (Cycledog's) textures simulate seasons. After tweaking it to display all moisture levels I found that existing terrain mods are not totally cohesive. The thing that got me interested in making terrain mods was finding that the Weather Exemplar is functional. If you've got that part down and just need the actual howto install various types of things, this guide is comprehensive.Hi all, This will be where I show my terrain projects. This patch also fixes the CTDs caused by transit enabled lots used in some mods (like NAM).Īlso, if you've got questions regarding what plugin files are and how to install them: basic introduction to custom content. Prop pox is associated with certain timed props, notably Simpeg marina/docks files. Otherwise, there's an operahouse fix and an IH Jobs fix. If you're playing off CD, you'll need two patches, EA still hosts them here. Because Maxis standards are limited and weirdly undersized. Also parks and civics and whatever the hell else you want.Ĭustom airports and seaports. If you want small, rural german town - find buildings to go with it. If you want a NYC look - search LEX, STEX, or whatever exchange for NYC buildings. Get them to change the look of your cities. Modify the look of the entire landscape to suit. SC4 Launcher Launches SC4 based on user-specified hardware preferences, autosave functionality, etc. If you wish to add more variety, you will need to learn to modify lots to include it into the mod. The caveat is that the number of lots modified for use with the IRM is limited. IRM allows you to selectively zone heavy vs manufacturing/high tech zones. Industrial Revolution Mod For those with industrial zone OCD. SPAM Optimizes rural growth and agriculture. (Not compatible with IRM, use with SPAM is possible, but not recommended by most players) If this is something you're interested in, do some reading before you install because it can be annoying, time consuming, and there are conflicts with other mods. CAM addes growth stages to the game, not buildings. NAM Because Maxis never made a functional traffic controller, and the NAM team fixed it, added functionality, and made transportation a major (and awesome) part of SC4ĬAM For building high density, multi-tile cities, but doesn't limit building of small cities, either. ![]() There is heaps and heaps of custom content, like custom buildings and parks and whathaveyou, but as far as stuff that changes gameplay - you've got a handful of options. Looks like an opportune time to copy-pasta (sorry again to anyone who's sick of seeing it):
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